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Controls and interaction

Learn the interaction patterns once and use them across your inventory and facilities.

Follow the in-game controls

Use the controls shown in the current game build for movement, camera, equipment and menus. Input is reserved for text while a search field or chat is focused; finish typing or leave the field before using game shortcuts.

Default keyboard controls

ActionDefault input
MoveW / A / S / D
Look aroundMove the mouse
JumpSpace
InventoryTab
MenuEscape
ChatEnter
Cycle camera modeF5
Cycle hot slotsMouse wheel
Previous / next block shapeQ / E

Editable bindings can be changed in the game’s control settings. The table describes defaults, not a replacement for your saved bindings.

Item slots

ActionResult
Move an itemPick it up and place it in an allowed slot
Right-click a stackSplit the stack using the inventory interaction
Distribute across slotsInclude the source slot when it is part of the selected distribution
Double-click in a facility workspaceTransfer between the inventory and facility input area
Click a recipeAdd materials for one more craft
Shift-click a recipeAdd a target of ten more crafts, up to 99

Distribution stays inside the area where it starts: inventory and facility input slots are separate groups. The output preview is a display, not an item you can drag.

Read the feedback

A disabled button means the action is not currently available. During continuous crafting, use Stop to end the remaining sequence. A request already being processed may finish first.