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ConceptWorld ArchitectureOverview

World Architecture

Akkadia’s world is not a single, fixed map.
It is a world composed through a clear structure of distinct units and roles.

This document explains the conceptual architecture of how Akkadia’s world is organized and expanded.
Rather than focusing on technical implementation,
it describes how players and participants should understand the structure of the world itself.

A Structured World

Akkadia’s world is built upon four core units.

  1. Realm (World) — Defines the world and its rules
  2. Chunk — Defines the scope and expansion
  3. Block — Defines change within the world
  4. Player — Defines meaning and participation

This structure is not a simple hierarchy.
It is a conceptual framework designed to separate and clarify
rules, scope, change, and participation within the world.

Each unit serves a distinct role,
and together they form a world that persists and evolves over time.

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